Built for the kind of group that has fifteen minutes and a group chat — not a board-game shelf.
Short on time
A round runs in 10–20 minutes. Perfect for a lunch break, a queue between matches, or “one more before bed.”
Just tap the link
Send the link to your friends. They tap it on any phone or laptop, type a name, and they’re in. Nothing to download.
Built for friends
Three players is enough. Twenty fits comfortably. Voice chat optional — works just as well over a group call as around a kitchen table.
Rules you already know
Classic werewolf with sensible defaults — Seer, Healer, Robber, Minion, optional Tanner. Tweak timers and roles only if you want to.
How a tale begins
Three taps from idea to verdict.
Create a gameOne button. No login. You get a private game link.
Share the linkDrop it into your group chat. Friends open it, pick a name, the lobby fills up.
Begin the taleRoles deal in secret, the village debates, votes, accuses. Repeat until only one side is left standing.
Keep Mirefall lit
This game is free and ad-free. If you’ve had a good night around the table, throw a coin in the lantern.
Mirefall is built and hosted by one developer in their spare time.
Servers, domain, and the late-night bug hunts all add up. If the game
has given you a laugh with friends, a small donation helps keep the
lights on — and the wolves fed.
Every coin goes back into hosting and development. Thank you.
Send word from the road
Bug? Idea? A role you wish existed? Tell us.
Found a bug? Got an idea? Loved a round? Send word to the council. We read every note and the best ones rise to the Village wishes board where the village can vote them up.
Village Updates
A scribe’s record of recent comings and goings in Mirefall.
2026-05-19
The pack now grows sooner: a sixth villager in the circle summons a second wolf where before only one prowled, and the count steps up again at ten, fourteen, and eighteen souls. Smaller hunts no longer leave a lone wolf cornered by a coven of Seers and Healers.
In the tightest of villages — just six gathered — the second wolf may instead come as a Minion: a single killer in the night, but never truly alone.
The Minion now waits for a larger village to walk among — twelve souls or more — save for the six-player exception above.
Word from the road now reaches the village proper: feedback sent from the landing page travels straight to the council’s ledger. The best of it surfaces on the new Village wishes board, where signed-in travellers may add their weight to the hopes they share.
2026-05-18
A hanged soul’s nature is no longer named at the gallows — roles stay sealed until the tale ends. Only the dead, watching from beyond, may see who was truly whom.
The Minion once again sees the pack they serve, throughout the night and the day, not just at the moment of dealing.
The Minion now only walks among larger villages — ten souls or more.
When the Robber steals a card, the victim now sees a thunderous notice that their fate has been changed — the village waits for them to make peace with their new role before night falls.
2026-05-16
A hand-drawn village silhouette now broods beneath the page header.
Any villager may anonymously call for the bell, hastening the end of discussion when the room runs dry.
Dawn now arrives with a dramatic herald proclamation announcing the night’s fate.
2026-05-15
Added the Tanner — a doomed soul who wins only by being lynched (8+ players, opt-in).
The Elder may now evict travellers from the lobby before the deal.
Added a pre-deal countdown so the village can settle before roles are revealed.
Tales told and roles unmasked — per-player stats now roll up at the end of each game, viewable on My tales.
Added the Robber — swaps roles with another villager before the first night (7+ players).
Added the Minion — knows the wolves and shares their victory, though the pack does not know them (7+ players).
The game’s creator is now the Elder, who configures the village and starts the tale.
Per-game configuration arrived: timers, allowed roles, and player limits are yours to tune.
The first tale is told — Villagers, Werewolves, a Seer, and a Healer take to the night.
Village Wishes
Hopes, gripes, and good ideas the council has heard from travellers. Sign in to add your weight to a wish.
Listening at the village gate…
Toss a coin
Choose your generosity, friend.
Powered by Stripe. We never see your card details.